<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Wear on Antoine Boucher</title><link>https://antoineboucher.info/CV/blog/tags/wear/</link><description>Recent content in Wear on Antoine Boucher</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 02 Sep 2026 16:00:00 -0400</lastBuildDate><atom:link href="https://antoineboucher.info/CV/blog/tags/wear/index.xml" rel="self" type="application/rss+xml"/><item><title>Master's thesis — contact–appearance coupling for wear in texture space</title><link>https://antoineboucher.info/CV/blog/posts/thesis-wear-texture-space/</link><pubDate>Fri, 14 Aug 2026 14:00:00 -0400</pubDate><guid>https://antoineboucher.info/CV/blog/posts/thesis-wear-texture-space/</guid><description>&lt;p&gt;&lt;strong&gt;Couplage contact-apparence pour l&amp;rsquo;usure de surfaces microstructurées en simulation interactive&lt;/strong&gt; — my ÉTS master&amp;rsquo;s thesis (English abstract title: &lt;em&gt;Visual Appearance Evolution from Wear on Microstructured Surfaces in Texture Space&lt;/em&gt;). Directed by &lt;strong&gt;Sheldon Andrews&lt;/strong&gt;, defended &lt;strong&gt;14 August 2026&lt;/strong&gt;. The core idea: give material maps a &lt;strong&gt;persistent local memory&lt;/strong&gt; of contact. Body travel alone cannot predict where wear shows up. &lt;strong&gt;&lt;a href="https://antoineboucher.info/CV/blog/posts/thesis-wear-texture-space/"&gt;Version française&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>