<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Procedural on Antoine Boucher</title><link>https://antoineboucher.info/CV/blog/tags/procedural/</link><description>Recent content in Procedural on Antoine Boucher</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 06 Nov 2026 00:00:00 -0500</lastBuildDate><atom:link href="https://antoineboucher.info/CV/blog/tags/procedural/index.xml" rel="self" type="application/rss+xml"/><item><title>Six Shadertoy shaders, read line by line</title><link>https://antoineboucher.info/CV/blog/posts/shadertoy-six-shaders/</link><pubDate>Fri, 06 Nov 2026 00:00:00 -0500</pubDate><guid>https://antoineboucher.info/CV/blog/posts/shadertoy-six-shaders/</guid><description>&lt;p&gt;Between January and February 2024 I published six shaders on &lt;a href="https://www.shadertoy.com/"&gt;Shadertoy&lt;/a&gt;&lt;sup class="article-citation"&gt;&lt;a href="#source-1" aria-label="Reference 1"&gt;[1]&lt;/a&gt;&lt;/sup&gt;. Some are my own experiments, and some start from well-known shaders that I modified to learn how they work. This post reads each one line by line: what the code computes, where the ideas come from, and where the code does something other than what its comments say.&lt;/p&gt;
&lt;p&gt;Each embed starts paused, so the page does not run six shaders at once. Press play to run one.&lt;/p&gt;</description></item></channel></rss>