<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pip on Antoine Boucher</title><link>https://antoineboucher.info/CV/blog/tags/pip/</link><description>Recent content in Pip on Antoine Boucher</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 08 Feb 2025 12:00:00 -0400</lastBuildDate><atom:link href="https://antoineboucher.info/CV/blog/tags/pip/index.xml" rel="self" type="application/rss+xml"/><item><title>A Method to Install Python Packages for Add-ons &amp; Plugins in Blender (Windows, Blender 4.2+)</title><link>https://antoineboucher.info/CV/blog/posts/blender-python-packages/</link><pubDate>Sat, 08 Feb 2025 12:00:00 -0400</pubDate><guid>https://antoineboucher.info/CV/blog/posts/blender-python-packages/</guid><description>&lt;h2 id="introduction"&gt;Introduction&lt;/h2&gt;
&lt;p&gt;Blender is a powerhouse for 3D creation, offering a Python API that allows users to extend its functionality with scripts, add-ons, and plugins. However, one challenge developers face is &lt;strong&gt;installing external Python packages&lt;/strong&gt; within Blender’s &lt;strong&gt;isolated Python environment&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Unlike system-wide Python installations, Blender bundles its own Python interpreter, making standard package installations tricky. This article presents &lt;strong&gt;a more general and robust method&lt;/strong&gt; to install Python dependencies for Blender add-ons and plugins — ensuring a smooth workflow across different versions.&lt;/p&gt;</description></item></channel></rss>