<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Nintendo 3DS on Antoine Boucher</title><link>https://antoineboucher.info/CV/blog/tags/nintendo-3ds/</link><description>Recent content in Nintendo 3DS on Antoine Boucher</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 20 Oct 2026 10:00:00 -0400</lastBuildDate><atom:link href="https://antoineboucher.info/CV/blog/tags/nintendo-3ds/index.xml" rel="self" type="application/rss+xml"/><item><title>Porting sm64coopdx to Switch and New 3DS: keep the platform boundary small</title><link>https://antoineboucher.info/CV/blog/posts/sm64coopdx-switch-new3ds-port/</link><pubDate>Tue, 20 Oct 2026 10:00:00 -0400</pubDate><guid>https://antoineboucher.info/CV/blog/posts/sm64coopdx-switch-new3ds-port/</guid><description>&lt;aside class="repo-snapshot" aria-label="GitHub"&gt;
 &lt;a href="https://github.com/antoinebou12/sm64coopdx-switch-N3DS"&gt;antoinebou12/sm64coopdx-switch-N3DS&lt;/a&gt;
 &lt;p&gt;&lt;strong&gt;★ 3&lt;/strong&gt; · 1 forks · Repository created &lt;time datetime="2026-08-19"&gt;2026-08-19&lt;/time&gt;&lt;/p&gt;
 &lt;small&gt;GitHub statistics recorded October 20, 2026.&lt;/small&gt;
&lt;/aside&gt;
&lt;p&gt;The interesting part of a console port is rarely a single compiler flag. &lt;strong&gt;sm64coopdx-switch-N3DS&lt;/strong&gt; brings the Coop Deluxe engine to two very different handheld targets. The work lives at the platform boundary: graphics, input, audio, threading, and packaging.&lt;/p&gt;
&lt;p&gt;This fork builds on the &lt;strong&gt;Coop Deluxe Team’s sm64coopdx&lt;/strong&gt;, which continues djoslin0’s sm64ex-coop. The multiplayer engine and Lua ecosystem are upstream work; the console adapters are the focus here.&lt;/p&gt;</description></item><item><title>Handheld streaming and homebrew — Artemis-Switch, moonlight-N3DS, sm64coopdx-switch</title><link>https://antoineboucher.info/CV/blog/posts/handheld-streaming-homebrew/</link><pubDate>Wed, 02 Sep 2026 12:00:00 -0400</pubDate><guid>https://antoineboucher.info/CV/blog/posts/handheld-streaming-homebrew/</guid><description>&lt;p&gt;Three repos I maintain on the side: &lt;strong&gt;&lt;a href="https://github.com/antoinebou12/Artemis-Switch"&gt;Artemis-Switch&lt;/a&gt;&lt;/strong&gt; for Apollo/Sunshine streaming on Switch, &lt;strong&gt;&lt;a href="https://github.com/antoinebou12/moonlight-N3DS"&gt;moonlight-N3DS&lt;/a&gt;&lt;/strong&gt; for GameStream on New 3DS, and &lt;strong&gt;&lt;a href="https://github.com/antoinebou12/sm64coopdx-switch"&gt;sm64coopdx-switch&lt;/a&gt;&lt;/strong&gt; as a Switch build of cooperative Super Mario 64. They share the same itch — run something interesting on hardware that was not designed for it — but the stack and constraints differ. &lt;strong&gt;&lt;a href="https://antoineboucher.info/CV/blog/posts/handheld-streaming-homebrew/"&gt;Version française&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;</description></item></channel></rss>