ArticleThesis submitted at ÉTSOct 10, 2026The ÉTS master's thesis on real-time surface wear is submitted, with thanks to Sheldon Andrews and the people who helped.Tags (4)ThesisÉTSComputer GraphicsSimulation
ArticleMaster's thesis — contact–appearance coupling for wear in texture spaceAug 14, 2026ÉTS master's thesis on real-time surface wear in interactive simulation — frictional dissipation, GPU texture atlases, GelSight validation, WearPaper and TextureFriction.Tags (7)ThesisÉTSComputer GraphicsFrictionWearGelSightOpenGL
ArticleCAÉC 2026 poster, second place in OpticsApr 24, 2026Poster at CAÉC 2026 on real-time visual texture wear from experimental data, second place in the Optics category.Tags (5)CAÉCÉTSResearchComputer GraphicsOptics
ConferenceGraphQuon 2025 — University of TorontoNov 15, 2025Presented Where to Wear? at the Quebec–Ontario pre-SIGGRAPH workshop in Toronto—frictional wear, texture updates, and slides from GraphQuon 2025.Tags (7)ConferenceGraphQuonUniversity of TorontoSIGGRAPHComputer GraphicsFrictionÉTS
ConferenceGraphQuon 2024 — ÉTS (Montréal)Nov 9, 2024GraphQuon 2024 at ÉTS — Quebec–Ontario pre-SIGGRAPH talks, the conference site we shipped, and hallway chats (including NVIDIA diffusion texture painting).Tags (6)ConferenceGraphQuonÉTSSIGGRAPHComputer GraphicsNVIDIA