I submitted my master’s thesis at ÉTS. The work is real-time simulation of surface wear, at the meeting point of physical simulation, contact, and graphics rendering.
Sheldon Andrews supervised the thesis. Paul Kry, Yinchu Liu, Loïc Nassif, Nicolas Rosset, Quoc-Minh Ton-That, Alexandre Mercier-Aubin, and Mélissa Katz gave advice and help through the project.
The technical write-up on wear in texture space is coming soon. The thesis article has the current project overview.
Source: LinkedIn activity.
